![]() I am sure an iTunes like approach could be implemented where users can "authorize" and "deauthorize" the console tied to their content. I only want to bring attention to the issue. I don't intend to provide a solution to the problem here. Typically it takes three to four weeks to get consoles replaced by Microsoft. I see threads appear daily on all the popular forums about this issue. The user penalty for hardware failure, however, is pretty severe it sounds like iTunes has a better hardware failure recovery model for its song DRM: Microsoft has every right to protect their content, but to punish those who have had their consoles replaced due to failure is unacceptable. ![]() Duplication is not allowed and rigorously enforced server-side. The cardinal rule is this: there can only ever be one valid physical copy of an Xbox Live profile at any given time. It is possible to perform an "account recovery" and move the account, but doing so automatically invalidates any other copies of the profile. It is not possible to copy an Xbox Live profile every login writes a unique key to the profile, and all subsequent logins validate the expected key. The hard drive works best, as you'll save yourself some download time. How do you transport your profile? Through the removable hard drive or a memory card. Note that if your console hardware signature ever changes- say, if your console fails and you get a replacement- you're in trouble.Īs long as you're logged in to Xbox Live (and thus by definition using an Xbox 360 connected to the internet), you can re-download purchased content and play it on any Xbox 360. You can share ownership of that content with anyone else who has physical access to your Xbox 360, whether their account is local (offline) or Xbox Live (online). Pick your dongle:Īll purchased content is available for use by any account on that particular console you purchased it on. ![]() It's not quite as dire as it sounds, though. You're logging in to a secure internet validation server every time you buy anything through your Xbox Live account. Also, remember that any Xbox Live account is inherently "online". If you keep these two variables in mind, it's easier to understand why things work the way they do.
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